![]() ![]() Hard task that of the leader of Bersia , busy not only to manage troops of various kinds, but also forced to deal directly with the enemy on the battlefield by dodging fiery arrows, huge boulders, spells and frightening blows delivered by monstrous creatures. And this is precisely the heart of Kingdom Under Fire II, however stuck in an MMO context that allows you to get experience points , new troops to be deployed on the battlefield, upgrades to evolve them, materials, equipment and consumables, dealing with the only hero, temporarily deprived of his army, the classic mass online game missions. The modern current follows, therefore, even if with a little delay compared to the promised timing, so much to suffer an MMO component that does not add much to the game play, being more than anything else functional to strengthen our hero and the ranks of the army in sight of the main missions and raids where instead the action and strategic components, both reinterpreted in a different key compared to the original formula, are in command, even in cooperatives or PvPs.įortunately, the MMO turnaround does not include any pay-to-win elements despite Kingdom Under Fire II (paid by us) in some markets is distributed with the free-to-play mode. There are equipment and inventory slots to unlock, there are tickets to resurrect troops and hero, there are prize boxes of various kinds and there are objects related to the three purchasable packages, but everything can be unlocked by playing, accumulating the currency called cubic and connecting regularly. Some aesthetic micro transactions for mounts and characters remain out, which is widely understandable given the very long gestation period. In addition, the online structure makes sense in contextualizing the two factions and guilds, all of which are necessary to obtain special skills and to try their hand at PvPs, but it offers very little more. In fact, it limits itself to the little stimulating monsters killing and material collection missions which, in addition to debasing the game play, castrated by the presence of a few poorly intelligent enemies, force us to go back and forth by characters placed a few meters from each other, absorbing tons of dialogues that very often touch total uselessness.įortunately, the areas intended for the distinctly MMO component are small, a click on the map activates the autopilot, the quests are short, the guided exploration and the approximately 200 hours of content ensure a less boring leveling phase than in other titles, but the experience is however diluted and as the level increases, the grinding and repetitiveness begin to be felt. Campaign missions that bring us back to the purest dimension of the series between structured operations, castles to conquer, a rather articulated plot and a game play that finally finds its dimension, starting from the third-person action component that makes us more important catapult into the midst of hordes of hundreds of enemies. ![]() ![]() The review of Kingdom under Fire II, finally arrived on western PCs after a ten-year developmentįinally we came to the review of Kingdom Under Fire 2, a long-awaited new chapter – and finally arrived in a western version – of a series that was able to effectively mix action, strategy and RPG elements. It is therefore not surprising that this sequel, available on PC and in the future arriving on consoles, still focuses on the combination of different elements. But in doing so it takes a path from a more modest part, in terms of visual detail, and on the other more tortuous, pushing more forcefully on the strategic component and taking on the MMO look.Īlso Read: Kingdom Under Fire: The Crusaders Is Set To Finally Come To The PC Via Steam Kingdom Under Fire in MMO key ![]()
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